Showing posts with label vehicles. Show all posts
Showing posts with label vehicles. Show all posts

Tuesday, September 17, 2013

Wallpapers









Somewhat recently I've discovered the beauty and ease of 8 Monkey Labs' Marmoset Toolbag, which is a great real-time rendering engine for artists.  You can't really make a game out of the engine, but you can take high resolution, real-time screenshots of your game art for your portfolio with all the trimmings and post process effects that you would expect and hope for in a AAA quality game engine.  Playing with Marmoset has prompted me to do some cleanup, improvements and updates on the bike I made.  As you can see, I've also swapped out the base color in my texture for some other colors and made wallpaper sized images out of them.  Right now, the wallpapers would work best on monitors that have a screen resolution of 1680 x 1050, but I have made them large enough, 3360 x 2100, so that hopefully everyone will be able to use them, should they choose to, on monitors with different screen resolutions.  What color(s) do you like the best?

Tuesday, May 17, 2011

Rage Shading, New Concrete and a Paint Over




Back when I was working on Dreamspanner with Team RageWin we had an edge detection shader written by Neal Ahmed that we affectionately called the 'Rage Shader'.  I put a similar edge detection shader on my bike scene to give it more of a Borderlands, toonish feel, thanks to this baller right here.  I feel like it really helped the scene out a lot and gave it more of a stylized look to it, which I love.  I also added a new pedastal/concrete section to the map because the old one just wasn't working enough for me.  The new one is cut more and sharper and hopefully gives more of a feel of being ripped from the ground.  The last image is a paintover for how I thought I might take the scene, but I think I'm going to stick to my original concept for the time being to have a finishing point for the scene.  I'll be able to replace it in my portfolio and demo reel then and continue on with the grand scheme of it which will likely take me a while to finish.

Tuesday, April 19, 2011

Eat 3D Forum Spotlight




A couple weeks back I started posting my works in progress for this on Eat 3D and I was lucky enough to be put on their forum spotlight which I thought was really cool.  I've been posting more updates there than on my blog so if you would like to check it out here's the link.  It shows what I was going for in terms of the textures and the model.

Monday, March 14, 2011

Akira Bike Update - WIP



I'm in the process of updating/improving my rendition of Kaneda's bike from Akira.  I've worked on pushing the texture detail, bringing it into UDK, and changing the environment/pedastal around from what it was previously.  The pedastal I had before with my Maya render was a bit rushed and neither the textures or models were really ideal so I've been re-working it to make it a bit more presentable.  It's still a work in progress, but just wanted to post an update.  Maybe later I'll post some of the concept ideas I drew up for it.