I made another 'Gorillaz style' portrait of myself for fun. I was planning on putting the 3D dagger into the image, but it wasn't looking right for the time being. I need more practice compositing I guess. The dagger still needs to be UV'd and textured and I still need to model the cloth for it and make some adjustments to the handle, but I wanted to show some of the stuff I've been working on lately. I've also started another environment, but I think I'm going to put some more work into it before I post it.
Friday, May 20, 2011
Another Portrait and a Prop in Progress
Tuesday, May 17, 2011
Rage Shading, New Concrete and a Paint Over
Back when I was working on Dreamspanner with Team RageWin we had an edge detection shader written by Neal Ahmed that we affectionately called the 'Rage Shader'. I put a similar edge detection shader on my bike scene to give it more of a Borderlands, toonish feel, thanks to this baller right here. I feel like it really helped the scene out a lot and gave it more of a stylized look to it, which I love. I also added a new pedastal/concrete section to the map because the old one just wasn't working enough for me. The new one is cut more and sharper and hopefully gives more of a feel of being ripped from the ground. The last image is a paintover for how I thought I might take the scene, but I think I'm going to stick to my original concept for the time being to have a finishing point for the scene. I'll be able to replace it in my portfolio and demo reel then and continue on with the grand scheme of it which will likely take me a while to finish.
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