Showing posts with label props. Show all posts
Showing posts with label props. Show all posts

Thursday, August 29, 2013

Game I Worked On - DreamSpanner






Dreamspanner is a game I worked on in college at Full Sail University as part of my Final Project.  I was Art Lead for our team and worked on the level design, the level layout and environment props and textures along with helping out wherever else that I could.  I thought that, overall, it might not be good enough for my portfolio anymore, but I am still very proud of the game, the work I did on it and what we were able to accomplish.  So, I thought I would post it here instead.  Plus, it is still totally playable.  You can see a video on it and download it here.  Below is a description about the game.
Dreamspanner features a young female artist in an oil-painted dream world of her own making.  She must navigate her world by drawing platforms and cubes to manipulate objects such as crashing boulders, treacherous scales, and endless pits of paint-dissolving turpentine.  The game also features turpentine-born enemies for her to combat with her two shapes, as well as a boss that will push the limits of her dream and any players' ability to solve puzzles while under attack.

Friday, May 20, 2011

Another Portrait and a Prop in Progress



I made another 'Gorillaz style' portrait of myself for fun.  I was planning on putting the 3D dagger into the image, but it wasn't looking right for the time being.  I need more practice compositing I guess.  The dagger still needs to be UV'd and textured and I still need to model the cloth for it and make some adjustments to the handle, but I wanted to show some of the stuff I've been working on lately.  I've also started another environment, but I think I'm going to put some more work into it before I post it.

Wednesday, April 20, 2011

Granny Guntner and a Big Pea Shooter



My friend Matt (Guntner) who I went to Full Sail with was doing some coding tests/mockups for a job.  He  created a little game/simulation that allowed the player to maneuver the cannon and shoot it.  He asked me to make him a couple quick assets to use with his demo.  So that's what the little setup above is.  I didn't spend very long on it, but I did try to give him a lot more than what he was asking for, which was basically a cylinder, lol.  He ended up getting the job and is now working at Bigpoint, which I thought was really cool.  I'm still trying to get a little YouTube video out of him of the game, but I know he's pretty busy getting acquainted with his new job and city.

Update: Matt hooked me up with the video.  Check it out!