Back when I was working on Dreamspanner with Team RageWin we had an edge detection shader written by Neal Ahmed that we affectionately called the 'Rage Shader'. I put a similar edge detection shader on my bike scene to give it more of a Borderlands, toonish feel, thanks to this baller right here. I feel like it really helped the scene out a lot and gave it more of a stylized look to it, which I love. I also added a new pedastal/concrete section to the map because the old one just wasn't working enough for me. The new one is cut more and sharper and hopefully gives more of a feel of being ripped from the ground. The last image is a paintover for how I thought I might take the scene, but I think I'm going to stick to my original concept for the time being to have a finishing point for the scene. I'll be able to replace it in my portfolio and demo reel then and continue on with the grand scheme of it which will likely take me a while to finish.
Looks awesome like that Rob, nice job!
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